On the off chance that you need to show a message to a client and give them an opportunity to understand it or solicit a reaction from them, you can utilize an AlertDialog. This is what could be compared to an Android AlertDialog or an iOS UIAlertController. The models underneath show an essential arrangement for one, two, and three catches.
One Button
showAlertDialog(BuildContext context) {
// set up the button
Widget okButton = FlatButton(
child: Text("OK"),
onPressed: () { },
);
// set up the AlertDialog
AlertDialog alert = AlertDialog(
title: Text("My title"),
content: Text("This is my message."),
actions: [
okButton,
],
);
// show the dialog
showDialog(
context: context,
builder: (BuildContext context) {
return alert;
},
);
}

Two Buttons
showAlertDialog(BuildContext context) {
// set up the buttons
Widget cancelButton = FlatButton(
child: Text("Cancel"),
onPressed: () {},
);
Widget continueButton = FlatButton(
child: Text("Continue"),
onPressed: () {},
);
// set up the AlertDialog
AlertDialog alert = AlertDialog(
title: Text("AlertDialog"),
content: Text("Would you like to continue learning how to use Flutter alerts?"),
actions: [
cancelButton,
continueButton,
],
);
// show the dialog
showDialog(
context: context,
builder: (BuildContext context) {
return alert;
},
);
}

Three Buttons
showAlertDialog(BuildContext context) { // set up the buttons
Widget remindButton = FlatButton(
child: Text("Remind me later"),
onPressed: () {},
);
Widget cancelButton = FlatButton(
child: Text("Cancel"),
onPressed: () {},
);
Widget launchButton = FlatButton(
child: Text("Launch missile"),
onPressed: () {},
); // set up the AlertDialog
AlertDialog alert = AlertDialog(
title: Text("Notice"),
content: Text("Launching this missile will destroy the entire universe. Is this what you intended to do?"),
actions: [
remindButton,
cancelButton,
launchButton,
],
); // show the dialog
showDialog(
context: context,
builder: (BuildContext context) {
return alert;
},
);
}

Handling button presses
The onPressed callback for the catches in the models above were vacant, however you could add something like this:
Widget launchButton = FlatButton(
child: Text("Launch missile"),
onPressed: () {
Navigator.of(context).pop(); // dismiss dialog
launchMissile();
},
);
On the off chance that you make the callback invalid, at that point the catch will be debilitated.
onPressed: null,

Supplemental code
Here is the code for main.dart on the off chance that you weren’t getting the capacities above to run.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter',
home: Scaffold(
appBar: AppBar(
title: Text('Flutter'),
),
body: MyLayout()),
);
}
}
class MyLayout extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
child: Text('Show alert'),
onPressed: () {
showAlertDialog(context);
},
),
);
}
}
// replace this function with the examples above
showAlertDialog(BuildContext context) { ... }
Summery
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